lmdonmodd7yr lmdonmodd7yr
  • 22-01-2017
  • Health
contestada

Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?
A. poverty B. family violence C. media violence D. availability of weapons

Respuesta :

Аноним Аноним
  • 22-01-2017
C. media violence(it works for some ppl though)
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